A platform for future education solutions

SMARTER . BETTER . EASIER 

Interweave EduTech with STEM learning. Create seamless connections between classrooms and students' experience.

 

SMART STONE INCURSION PROGRAM

STEM WORKSHOP K-12

VR content covering topics across the curriculum

Divided into 3 age groups: K-4, 5-8 & 9-12

Visual Coding integrated with VR/AR

xExhibition

Create your permanent Virtual Booth

Augmented Reality Glasses
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xSpaces

AN IMMERSIVE, MULTI_USER INTERACTIVE VIRTUAL PLATFORM

xClassroom

A New Generation of Educational Tools

WHAT'S ON NOW

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The Global SinoPhoto Awards

Proud Sponsor of the Street Life (Youth Category) 

SMART STONE INSTITUTE

Science / Coding / Virtual Lab / VR / AR / More...

An online learning platform for future education. Everything you need to learn online with free self paced videos to study STEM contents.

SMART STONE SCIENCE LABORATORY

SCIENCE EXPERIMENTS for kids

MEL SCIENCE help to collaborate with your child on an interesting activity that teaches them about the natural world. Hundreds of experiments to help your child go beyond theory into practical science.

VIRTUAL LABoratory

NOBOOK Virtual Laboratory, a professional assisted teaching software, is designed for primary and secondary school teachers to demonstrate and explain experiments in class.

We can help you establish your own VR classroom. The VR Classroom consists of three essential parts: VR headsets, online teaching system, and VR library.

Vivid Ocean is the first book in our Vivid Dream Series Augmented Reality colouring books. Integrated with AR technology, it combines children's colouring artworks with 3D animation to create a magical world.

Adaptable to any subject and grade, CoSpaces Edu lets students build their own 3D environments, animate a story with code and explore their creation in Virtual or Augmented Reality.

while True: learn() is a simulates the life of a machine learning specialist who uses visual programming to make his living. Intuitively learn how machine learning and statistics are applicable in real life.

Smart Stone by the Numbers

How we are different, we will let the numbers speak itself!

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Australian School Customers Served

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VR Contents across Australian Curriculum

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Virtual Lab Experiments

Physics and Chemistry

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VR Contents Partners across the world

OUR PARTNERS

OUR CUSTOMERS

MATTHEW PEILE

HEAD OF CURRICULUM, KELVIN GROVE STATE COLLEGE

"After today's demo, the first thing I know was the engagement, you've seen the kids put on the headsets. They focus on the content in front of them. It's fantastic, as a teacher, it can be the hardest part sometimes to focus kids' attention. The headsets allow it happen instantly, it's a great thing from teachers' perspective."

MANSHIKA FURMINGER

GRADE FIVE TEACHER, KELVIN GROVE STATE COLLEGE

"It's very exciting, especially for the kids to get them, you know, dealing with virtuality of course and also link the theory with it. It's amazing. We've got like close to 30 kids in the classroom but not everyone learns in one specific way. This would be just another resource out there and it would be helpful in so many ways."

KIERAN NORLAN

EDUCATIONAL TECHNOLOGIST, WOORANNA PARK PRIMARY SCHOOL

"The big thing is something the kids see the stuff on board with virtuality. It's so important, I think the way the students look into it, the virtualization, makes it as easy as possible for engagement. I think Smart Stone attracts me for that."

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NSW GOVERNMENT ICT SERVICES SCHEME

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